Industry Research

In tech, I have demonstrated impact and experience in:

  • Designing products that meet Gen Z’s modern information needs

  • Evaluating the role of GenAI in information seeking journeys

  • Understanding the user generated content ecosystem from the creator and consumer perspective

  • Improving ads and business products for enterprise consumers

My breadth of qualitative and quantitative research skills includes:

Diary Studies, Usability Testing, Subject Matter Expert Interviews, Focus Groups, Unmoderated Testing at Scale, End-to-End Evaluation, Card Sorting, Journey Mapping, Participatory Design, Competitive Tracking, Surveys.

I translate my passion for people when working with cross-functional stakeholders including product management, engineering, design, and data science partners. I am committed to presenting research findings to stakeholders in both a rigorous and fast-turnaround manner to influence product roadmaps and design direction.

Graduate Research

In graduate school, I directed four multi-year research programs focused on designing and enacting equity across design settings.

I led research focused on bringing virtual reality to incarcerated youth, understanding how dyads of families conduct online search and brokering, and iterating HCI curriculum for a Master’s program. I published papers in highest impact HCI journals (ACM, CHI, DIS) and earned top 1% recognition on multiple papers: